000 | 00605n m a2200205 a 4500 | ||
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001 | 020807 | ||
005 | 20231009192444.0 | ||
008 | 070413t2003------------------000-u-eng-u | ||
020 | _a1-40396-169-7 | ||
082 | 0 | _a794.8 GEE | |
100 | 1 | _aGee, James Paul | |
245 | 1 | 0 |
_aWhat video games have to teach us about learning and literacy _c/ James Paul Gee. |
260 |
_aNew York _b: Palgrave MacMillan _c, c2003. |
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300 |
_a225 p. _c26.95 u.s. |
||
650 | 4 |
_aVideo games _x-Psychological aspects |
|
650 | 4 | _aPsychology | |
650 | 4 |
_aComputer games _x-Psychological aspects |
|
710 | 2 | _a | |
942 | _cMO | ||
999 |
_c237446 _d237446 |