000 00605n m a2200205 a 4500
001 020807
005 20231009192444.0
008 070413t2003------------------000-u-eng-u
020 _a1-40396-169-7
082 0 _a794.8 GEE
100 1 _aGee, James Paul
245 1 0 _aWhat video games have to teach us about learning and literacy
_c/ James Paul Gee.
260 _aNew York
_b: Palgrave MacMillan
_c, c2003.
300 _a225 p.
_c26.95 u.s.
650 4 _aVideo games
_x-Psychological aspects
650 4 _aPsychology
650 4 _aComputer games
_x-Psychological aspects
710 2 _a
942 _cMO
999 _c237446
_d237446